AKIMOV, V.; NALYVAIKO, O. Game-based practices as a tool for developing language competence: The case of Persona 5: The Phantom X. Educational Challenges, Kharkiv, UA, v. 30, n. 2, p. 292–316, 2025. DOI: 10.34142/2709-7986.2025.30.2.22. Disponível em: https://www.educationalchallenges.org.ua/index.php/education_challenges/article/view/474. Acesso em: 7 jun. 2026.